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LOL.....can we relate ?? (Only kidding !!)
Keka can (finally) Fly !!
Pay Back on the Fel Reaver !!
Guild Bank Suggestions by Belorin
This is all just what I came up with as a new way to do it without making it all level based
I really want your feedback..
Tab 1 MINING jewelcrafting essences stones bars dust
Tab 2 CLOTH AND PLANS cloth all plans/books bags leather
Tab 3 POTIONS AND HERB scrolls glyphs potions food herbs
Tab 4 GEAR AND QUEST LVL 1-55 Aces and such of blessings (idk what that is.. but i think it goes here) gear jewelry
Tab 5 GEAR AND QUEST LVL 56-80 same as 4
^^^The levels might change, I just have to see how much stuff there is in the lvl classes. It could be 1-40 and 40-80 or it could be 1-59 and 60-80.... i just don't know.
So how's that? I stole this from their guild I was in for like three days.. i dig.
Bunnymania I POSTPONED until November. Dates soon !! Details below.
Bunnymania I, the official Fluffy Bunnies of Death Dueling Tournament will be held in the coming weeks as we crown the various level dueling champions, as well as the Grand Champion of the Fluffy Bunnies of Death.
The tournament will be divided into the below divisions:
GRAND CHAMPION DIVISION: LEVEL 70+ PLAYERS ONLY (25g ENTRY FEE , 250g GRAND PRIZE)
CHAMPION DIVISION: LEVEL 61-69 PLAYERS (15g ENTRY FEE , 150g GRAND PRIZE)
WARRIOR DIVISION: LEVEL 51-60 PLAYERS (10g ENTRY FEE , 100g GRAND PRIZE)
MAN O' WAR DIVISION: LEVEL 41-50 PLAYERS (8g ENTRY FEE , 80g GRAND PRIZE)
MELEE DIVISION: LEVEL 31-40 PLAYERS (5g ENTRY FEE , 50g GRAND PRIZE)
MILITIA DIVISION: LEVEL 21-30 PLAYERS (2g ENTRY FEE , 20g GRAND PRIZE)
MURLOC DIVISION: LEVEL 11-20 PLAYERS (1g ENTRY FEE , 10g GRAND PRIZE
NOOBIE DIVISION: LEVEL 1-10 PLAYERS (25 SILVER ENTRY FEE , 5g GRAND PRIZE)
Rules will apply as follows:
1. Players may enter mutliple characters into the tournament, but no more than one character per division.
2. All gear, pets, buffs, etc are permitted.
3. Players may choose to play in a higher bracket (if they feel lucky, example: a level 50 char can enter the 61-69 bracket) but each character can only be in one division total. No player may play in a lower division than their level.
4. Good sportsmanship is REQUIRED. Name calling, arguing, cheating, etc will result in immediate disqualification and loss of entry fee.
5. Entry fees are NOT refundable.
6. All non semi final and final matches will be best 2 out of 3 and MUST be observed by a "referee" chosen by the GM.
7. Match location can be chosen by the players but must be in a location that prevents outside interference. If an agreement of location cannot be reached, the GM or referee can choose location.
8. Any match interrupted for any reason (DC'ed, Real world emergency) will cause the interrupting player to forfeit that round UNLESS the opponent grants the offender a redo. The "referee" must be notified of the "redo".
Match setup:
1. Match will begin with players facing one another spread a fair distance apart (judged by players)
2. The referee will hold a coin toss. The winning player will issue the duel challenge in the first match after the referee clears the players to begin. For the second round, the other players will issue the duel challenge. A third round challenge (if needed) will be again issued by the original toss winner.
3. At the end of each round, a one minute break will be held for healing, rebuffing, etc. prior to start of next round.
4. When a winner is determined (first player to win 2 duels), The referee will announce the winner. Players must voice any disagreement with the result AT THAT TIME. No later appeals will be possible. In the rare case that an appeal is granted, a match redo can be granted by the GM.
Bracket Setup:
1. Dependent on the number of entries, players will initially be grouped by classes. In the preliminary rounds, mages will battle mages, warriors will battle warriors, etc. In the event there are not multiple players of the same class, interclass combat will be allowed. The winners of each class group will move to the final bracket where the classes will then intermingle for the final rounds. First round matchups will be chosen by random draw.
2. FINAL FOUR - The final four players of each division will compete in the following formats:
Semi-Finals: Best of Five Duels Finals: Best of Seven Duels
Awards & Prizes:
Awards Ceremony will be held at the gates of Stormwind City after completion of all divisions at a time to be named later.
If you have any questions, please contact Keka. Have fun and may the best toons win !!
To enter, send your:
Character name Level Race Class Bracket entered Entry Fee for appropriate bracket
to Kekayobutte
Alterac Valley, the basics
Since so many people are getting to the level they can run Alterac Valley (AV), and will if they have the need to grind honor, I am creating this thread to kind of relieve some of the complete confusion that comes with the beginning timeframe of Alterac Valley fighting. First, I suppose it'd be handy to go over the map. Here is a good quick picture of the map http://www.worldofwarcraft.com/pvp/avmap-print.html . The objective is to cap (take control of) all the horde towers and defeat their commander before the horde do the same. You should always be working toward slaying the enemy general or at least that should be the grand plan, your role in that may not necessarily be fighting him personally. During the course of running from our start gate to our objective (their commander/General) we will need to cap towers and graveyards along the way. The towers, once we have capped them, should be defended until they are destroyed. Taking control of graveyards needs to be looked a a little more strategically. For instance, taking the Frostwolf Graveyard before capturing is generally considered a fatal error for a quick win. Controlling graveyards is very important to your team's success. Control over the graveyards assists your team's advance across the map. Once you've captured a graveyard, your allied players can now spawn there when they die. Eventually, if you capture the graveyards near the enemy town, you can use them as a base of operations to launch your final assault.
Basic Graveyard Info
- Releasing spirit will port you to the closest graveyard that your faction controls.
- If you die near your starting tunnel after the AV match has begun you will be ported to the nearest graveyard your faction controls - not resurrected in the tunnel.
- R-clicking an enemy's graveyard flag will change the flag to contested. You'll have to hold it to turn the graveyard to your side.
- R-clicking a contested flag (previously your faction's) will reclaim the graveyard for your faction.
- If a flag remains neutral for 4 minutes, control will change to the faction of the PC that turned it neutral.
- Once control changes, the Spirit Guides from the previous faction will despawn and be replaced by Spirit Guides of the controlling faction.
Generally, the ideal plan is for groups 1-5 (although when I am BG leader I prefer 1-6) go to the Relief Hut. The Relief Hut is the graveyard furthest south near the objective boss. You will see Relief Hut referred to as RH in bg chat. By rushing the RH graveyard and NOT capping the Frostwolf Graveyard (FWGY) we will successfully gain control of an enclosed area that is MUCH easier to defend than the open, and we will be able to ressurrect our forces inside. Groups 6-8 (7-8 depending on leader) will stop at the first tower with has an elite boss inside, called Galv in chat. These groups will defeat Galv and then proceed as a group South capping towers and graveyards along the way. In a perfect situation, by the time groups 7 and 8 get to FWGY the relief hut should be at least contested and both towers inside cleared. Now 7 and 8 should cap FWGY to prevent any horde from resurrecting on the end of the map we are trying to work in.
After the relief hut is unde our control and both the towers are destoryed we will want to get inside as a LARGE group and take down the enemy general as fast as possible. You will know to do this b/c someone will call "All In on Drek."
This is the VERY basic strategy of Alterac Valley, please post any additional tips/tricks as you see fit.
Powerbunny Lotto up to 40 Gold !! Drawing Friday night (8/29) !!
The Powerbunny Lotto has reached a total prize pot of 40 Gold as of this week !! We still have not had our first winner, though some person(s) came close !! Here is how you enter Powerbunny !!
1. Choose numbers between 1-200 (up to numbers)
2. Send your number(s) and 20 silver per number to Kekayobutte
3. On Friday Keka /rolls 1-200 to get the winning number
4. If you have the winning number.....well......YOU WIN !!
5. In event of a tie, the pot will be evenly split between those persons.
GOOD LUCK !!
BUNNIES CAPTURE HALAA IN NAGRAND !!
Thanks to the experience of Camo, Lodipd, Oscria, & Kekayobutte, the Bunnies were able to capture the contested village of Halaa in Nagrand tonight !! Here our heroes stand proudly before the newly raised Alliance flag. Skillful melee combat and aerial bombing were key to the capture !! WOOT to our guild for this awesome addition to our resume !!
Powerbunny Guild Lotto Numbers on sale until 8/14 at 11:30pm Server Time !!
Wanna earn a hunk of gold and have a little fun while still helping out your guild ?? Beginning next week, the Fluffy Bunnies of Death will begin the Powerbunny Guild Lotto. Here is the skinny: 1. You will purchase a number of your choice between 1-200 for 20 silver. 2. You may purchase up to 5 numbers per drawing. (1 Gold for 5 numbers) 3. You will notify Keka via private email of your choice of number(s) and enclose your silver in the email. Again, 20 silver per number. 4. Keka will record all numbers and maintain them. 5. At the end of the week, Keka will /roll 1-200 and whatever number comes up is the winning number. If a Fluffy Bunny had that number, then he/she wins the prize !! If no one has the number that week, then the money rolls over to the following week and increases. In case of a tie (same numbers) the prize will be split between winners evenly. If you are familiar with Powerball in the real world it is the same concept. New numbers must be purchased each week. Numbers do not roll over. 6. Of all funds taken in, 1/2 goes to the prize pot and 1/2 goes to the guild bank. This is a way of sharing our wealth while supporting our guild funds at the same time !! Check Group Calendar 4.1 or the Guild Message of the Day for the start date of number sales. Numbers may be purchased up to 12 hours prior to drawing time. If you do not have Guild Calendar 4.1, please download WowMatrix at www.wowmatrix.com and install Guild Calendar 4.1 with the WowMatrix app. It is the best way to keep up with guild activities and is the primary calendar add-on of our guild !! Best of luck in Powerbunny !!!
State of the Guild Address
Hello All, It's your venerable leader, Keka. Well, our guild has just reached 8 months old !! Awesome huh ?? As we move on toward our 1 year anniversary and the arrival of "Wrath of the Lich King" there are a few things I want to point out and keep you apprised of. * We are getting VERY CLOSE to getting raiding, PvP arena teams, etc started as our number of level 70 players grows each week. It is very important that we continue to recruit higher level players to bolster our ability to carry on raids etc at all times of day and evening, so play, but don't forget to hype the guild !! Oh, and LEVEL, LEVEL, LEVEL !! * We need to get EVERYONE in the guild on Group Calendar 4.1, our chosen add-on for keeping and scheduling events and information. If you do not already have this, then go to the links on this site and download WoWMatrix and install the add-on Group Calendar 4.1 !! If you already have it, then please be telling your guildmates what they are missing !! * We need to hype this website. Tell EVERYONE. Take a few secs when you talk to your guildmates and ask them if they are registered at www.guilduniverse.com/fluffybunnies. We can better exchange information, ideas, and be altogether better communicators if we are all here. Not to mention, the site can be pretty entertaining !! * Maxing your professions is something you should also devote time to in-game. We are in real need of jewelcrafters and several other professional areas. So, spend some time getting those skills up...we need you !! * Be polite !! Several people have reported being treated rudely by guildmates. This will NOT be tolerated. This guild will be a people friendly guild, if you cannot abide by that, then we are not the guild for you. * Suggestions are ALWAYS welcome. This is your guild too !! Talk to Keka or any of your officers (General & Higher) and let's look into your concerns or questions. Things have progressed slowly, but building a good thing takes time. For those of you who have stuck it out for so long, THANK YOU. You make the Fluffy Bunnies of Death a great guild to be apart of. For those of you who are newer, you have arrived at the best time our guild has seen as we are transitioning into a bigger, better guild with options for all players. Be patient. You won't be sorry. Thanks !! Kekayobutte
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Shout Box
"waiting for servers to come back up. BLAH!"
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Diveto
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"Bunnymania Info is up, spread the word !!"
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Kekayobutte
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"Kewl !! I am illustrious !! LOL...Thanks !!"
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Kekayobutte
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"Grats on 70 to our illustrious GL"
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Diveto
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"HEY YOU GUYS!! (that's me shouting)"
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Diveto
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"Yeesh, my PC died. I am ready to play again !!"
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Kekayobutte
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"oogabooga!:P yes im bored!"
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contess
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"Yepper, and now it's 3!!"
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Oscria
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