October 7, 2008
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*** Highlights ***
-
Seeds of Destruction Zone Sneak Preview: All active EverQuest
subscribers with accounts in good standing will be able to experience
all new EverQuest Seeds of Destruction zones two week before commercial
release! During this special event players can participate in quest
lines and group encounters as they assist Antonius Bayle and preserve
the future of Qeynos! Zones include the eerie devastation of the Void,
the lush wilderness of Oceangreen and the perilous Temple of
Bertoxxulous. Beginning October 7, 2008 seek out the herald of Druzzil
Ro in the Plane of Knowledge to be transported to a time rift that
leads to the preview content!
- Group Merge Ability: Looking to
fill the last few spaces of your group? Groups now have the ability to
merge with each other without disbanding from their own group! With
this new feature, the group leader of one group can invite the group
leader of another group to join his/her group. If the invitation is
accepted, the two groups will merge together to form one group. This
change merely allows groups to merge without having to make everyone
drop out of their current group. All other group functionality should
work as it did in the past. It does not increase the six person group
maximum for groups.
- Group Window Enhancements: The following
changes have been made to improve the Group Window - We've added mana
and endurance gauges for group members. We've added a Group Roles
infrastructure. When right-clicking on a member of the group, a leader
will now have the roles sub-menu for role administration. If currently
the leader of a group, right-clicking the player's health / mana /
stamina window will also show the same role administration menu. We
also added in the /grouproles command. A group role indicator was also
added to the Player Info window.
- Target Window Enhancements:
The following changes have been made to improve the Target Window - The
target window will now display the buffs on target players, pets, and
in the future mercenaries. The Inspect Buffs leadership ability is
still needed to view NPC buffs. The target's buff timers displays in
hours, minutes, seconds. We've added the ability to remove buffs from
yourself, your pet, and in the future mercenaries from the target
window. The ability to block buffs on you and your pet has also been
added to the target window. The Target Window is now resizable.
-
Message to Custom UI Users: Due to the amount of changes being made to
the user interface with this game update, custom UI users are advised
to switch to the default before attempting to log in or if you
experience difficulties when logging in.
*** Spells ***
-
A new resurrection spell has been added for Druids and Shaman. Wanderer
Astobin and Mystic Abomin in the Plane of Knowledge library have the
scroll for sale. The spell returns 90% of a player's lost experience
and can only be used while out of combat.
*** AA ***
-
Removed the group leadership AA Designate Main Assist since this
functionality is given to all groups through the new Group Role system.
Leadership AAs spent on this ability have been refunded in the form of
regular AAs.
*** Miscellaneous ***
- Items and coin are no longer left on a corpse upon death. The items will remain equipped and in their respective containers.
- Spells will now remain memorized on a character upon death.
-
Players should now be able to equip items for which they don't meet the
required level. In the inventory window, the item will be highlighted
in yellow if the required level is not met. No benefits will be granted
from this item other than being able to equip it.
- Added the
concept of revive effects. When you respawn, you will receive negative
effects for a while to compensate for having all your equipment and
spells still memorized.
- /target will now choose PCs over NPCs when using a partial name.
- If you have a familiar buff but no familiar, it should no longer destroy any other pets you have when you remove the buff.
- All classes now keep their familiar buffs when the familiar is killed or dismissed, not just wizards.
-
Fixed a problem with familiars for pet classes. If you have a pet, then
summon a familiar, then zone, it will now keep your pet properly with
only the familiar buff.
- Fixed some problems with the muted friends list for voice chat.
- Corrected a few issues with group and raid management functions.
-
Groups are now somewhat persistent. If you log out and log back in you
will still be in your group. Offline players should still be able to be
kicked out of groups.
- Fixed a problem with /hidecorpse looted
where the client and zone could get out of sync and keep you from
looting for a while after that.
- Added /hidecorpse npc which works just like /hidecorpse all except it only hides NPC corpses.
- Drakkin rogues will now sneak at the correct speed when over level 50.
-
Added in Group Roles infrastructure. When right-clicking on a member of
the group, a leader will now have the roles sub-menu for role
administration. If currently the leader of a group, right-clicking the
player's health / mana / stamina window will also show the same role
administration menu. Also, added in the /grouproles command. A group
role indicator was also added to the Player Info window.
- Group
members in other zones will now be notified when their group member
(that previously logged off) logs back in (grey when they're offline,
white when they're online). Their name in the group window changes
color as indicated for online/offline status.
*** Voice Chat ***
-
Slash versions of the commands are effective on playername for the
channel you are in and only if you are the moderator (raid/guild/group
leader)
- Unban only works via slash command since there the banned
player is no longer in the channel and therefore no longer available to
click on.
- /voicechat unban playername
-Unban only works to
unban playername in the channel you are currently in, and only if you
are the moderator (raid/guild/group leader)
*** UI ***
Several changes have been made regarding the design of user interface windows. Some of the changes are noted below:
-
The group leader will now be displayed in a different color in the
group window and player window. This will work in addition to
/groupleader to find out who the group leader is.
- Updated the pet window to display timers in hours, minutes, seconds like the buff window.
-
"Caster:" in the buff info window will now display the user name. Also,
if there is no caster information available, the "Caster:" line should
not appear.
- Added the ability to click on a group member and
target out of zone / link dead group members. Using the function keys
by default should also bring up the players in the target window.
- Invite, follow and disband/decline buttons are no longer required in the group window.
- Modified the spell gem window to auto-resize based on the number of spell gems activated via Mnemonic Retention.
- Added the ability when using custom UI's to target out-of-zone group members by clicking on their EQType's gauge.
-
Fixed a bug seen in custom UI's where the spell name in the buff and
short term buff windows would be "Unknown Spell" when there was no buff
in that slot.
- In the group window, the gauge size can now be used
by custom UI modifiers to set the size for gauges instead of having to
change the background size.